GLaDOS is simply SHODAN with a sense of humor and a sense of personal animosity towards the player. The character archetype that SHODAN would create, of a female AI who has lost his morals with a caustic, glitchy voice, is now a cliché. If you’ve played Portal, you have been in contact with a very close relative of hers. If you’re a fan of video games, you’ve met SHODAN before, in one form or another. When I first looked up the game, I’d heard it had a huge influence on pretty much everything every game which came in its wake, I instead found people on forums telling other readers to just go straight to it System shock 2. Much of my childhood System shock, a game so old it was originally released on a floppy disk, was distributed by fans via downloads of questionable legality. Too long had passed between the game’s release and the current time System shock accessible, not only in the sense that I was used to more modern games with a better user interface and more intuitive controls, but also in the sense that it was not for sale anywhere. I had always wanted to play System shock, to follow the lines of video game history, but as an older PC-only game, it was hard to get my hands on. It also popularized some storytelling techniques that now feel tired, such as the common practice of telling your story through audio logs. Over time, his legacy has grown and explicitly influenced games like the ones mentioned above BioShock And Empty spacebut also dishonored, PreyAnd Deathloop. Originally developed by Looking Glass Studios, it was a moderate hit at the time, but not explosively popular like its contemporary Demise. Before I was deeply entrenched in the world of video games as a critic and journalist, I knew about System shock, but it was not possible for me to play it.
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